Star Citizen

Star Citizen aims to create a living, breathing science fiction universe with unparalleled immersion.

My work on Star Citizen began October 31st 2016. I started initially as a Live Designer, authoring missions using our proprietary visual scripting software “Subsumption” and building the Persistent Universe utilizing many different technologies.

My performance, results and approachable nature during certain tasks led to interest from our Technical Content team. Therefore, in January 2018 I began work as a Technical Artist with the aim of pushing forward procedural planet based location tech and expanding my engine-side skill base.

I am now back on the Live Design team as a Senior Designer after utilizing my tech content and design skills to create the CitizonCon 2018 demo mission.

Senior Live Designer + Technical Artist
Foundry 42 Ltd
Video Game

Below is an “Around the Verse” episode I feature in outlining some of the design behind a demo used in “CitizenCon 2018” – specifically a down satellite.